
Project Details:
Fairytale Trail is a Pokemon Go style augmented reality mobile game designed to get players out in their local green spaces and interested in the culture of their local fairytales. It was originated as a co-production between Irish studio Brain and Nerd and Canadian studio Red Meat Games and the prototype was built on a very small budget. The key challenges in this project for me included accessing Android phone sensor data, generating maps using real global map data, and using Unity's AR and XR toolkits for AR spatial mapping.
Key Responsibilities:
• Lead/Solo Developer: I was a solo programmer on this project, so I developed all of the UI, integrated and customised the map system, created a character customisation system, shop and item systems, and developed the AR gameplay for photographing fairies.
• Business Development: I helped develop the funding pitch for this project and wrote the Brain and Nerd portion of the budget and documentation.
• Stakeholder Management: As we worked with another studio on this co-production, I worked extensively with the team's game designer and artists using remote workflows.
• Business Development: I helped develop the funding pitch for this project and wrote the Brain and Nerd portion of the budget and documentation.
• Stakeholder Management: As we worked with another studio on this co-production, I worked extensively with the team's game designer and artists using remote workflows.
Technology Stack:
• Unity 2022.3
• C#, Visual Studio
• Universal Render Pipeline
• Unity AR Foundation
• Unity XR Toolkit
• Open Street Maps
• Mapbox
• Android
• Perforce
• Miro
• Ora
• Jira
• Confluence
Third Party Tools Used:
Medieval Kingdom UI, Infinity Code Online Maps V3
• C#, Visual Studio
• Universal Render Pipeline
• Unity AR Foundation
• Unity XR Toolkit
• Open Street Maps
• Mapbox
• Android
• Perforce
• Miro
• Ora
• Jira
• Confluence
Third Party Tools Used:
Medieval Kingdom UI, Infinity Code Online Maps V3










